– CPU: 1 IBM Custom PowerPC 2.5 GHz (256 KB L1 cache/1 MB L2 cache/L3 cache (rumored, unknown size); CPU is dual threaded
– Performance: 13 billion dot product operations per second
– GPU: ATI custom-based RN520 core (“N” stands for Nintendo)
– GPU Specs: 600MHz Core; Max Resolution of 2048×1268; 256MB 1T-SRAM; HD Support: Undecided
– GPU Specs Cont’d: 32 parallel floating-point dynamically scheduled shader pipelines, 500 million triangles per second theoretical, 50 billion shader operations per second
– System Memory: 512MB 1T-SRAM @ 700MHz.
– Other Information: Support for PPU (Physics Processing Chip) w/ 32MB linking the CPU, GPU and Controller
– More Other Information: Optional sound card w/ support for DD 5.1 through DTS 7.1; Rumored to be 16MB DSP
En clair : le processeur principale Broadway serait cadencé à 2.5Ghz, quand à Hollywood ( gpu ) celui ci devrait être un sacré processeur graphique sachant que Nintendo risque fort d’introduire la technologie Nurbs et cube mapping. Mosys devrait livrer une super ram pour le système. Nous verrons ceci prochainement.